wavesurfer.js will automatically
fallback to HTML5 Media if Web Audio is not
supported. However, you can choose to use audio
element manually. Simply set the backend
option to "MediaElement"
.
var wavesurfer = WaveSurfer.create({
container: document.querySelector('#wave'),
backend: 'MediaElement'
});
If you have pre-rendered peaks (on your server),
you can pass them into the load
function. This is optional–if you don't provide
any peaks,
wavesurfer.js will first draw a
thin line instead of a waveform, then attempt to
download the audio file via Ajax and decode it
with Web Audio if available.
Check the FAQ for instructions on how to generate peaks.
wavesurfer.load('example/media/demo.mp3');
Press this button to see the same demo with pre-decoded peaks: