When the user clicks on the waveform
When the user double-clicks on the waveform
When the audio has been decoded
When the user drags the cursor
When the user ends dragging the cursor
When the user starts dragging the cursor
After the minimap is created
When the user interacts with the waveform (i.g. clicks or drags on it)
When the audio is both decoded and can play
When visible waveform is drawn
When all audio channel chunks of the waveform have drawn
When the user seeks to a new position
On audio position change, fires continuously during playback
Generated using TypeDoc
An alias of timeupdate but only when the audio is playing